Exposure: Difference between revisions

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<div class="panel-heading">'''Just the Basics'''</div>
<div class="panel-heading">'''Just the Basics'''</div>
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One of the most basics settings of a camera is to determine how long the sensor/film will be exposed to the image. In a modern camera, there is a shutter that opens for a short while allowing the sensor/film capture the image and then closes, blocking additional light to reach the sensor. Typically this happens very fast maybe in a fraction of a second (literally the blink of an eye), and expressed in seconds such as <kbd>1/100s</kbd>. Most cameras omit the <code>1/</code> part and just write <kbd>100</kbd> as the exposure time. So technically the higher the number, the less you expose the image, which is very confusing.


There are also cases where the exposure time is more than a second (astrophotography for example), and for these [[long exposure shots]], camera manufacturers had to come up with a solution how to write it (when you say <code>5</code> is it 5s or 1/5s ??) to cover up their laziness in writing only the divisor for exposure time. They add <kbd>"</kbd> for seconds. This means an exposure of <kbd>5</kbd> is technically <code>1/5s</code> and <kbd>5"</kbd> is <code>5s</code>.
 
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<div class="panel-heading"><strong></strong></div>
<div class="panel-heading"><strong>Blink of an eye</strong></div>
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Humans can not detect and react to changes much below 50ms, that is 1/20s. This is also how movies work, if you show 25 pictures one after another within one second, humans will not notice that they are seeing 25 individual pictures but will see this as continuous action.


This also effects photography, as anything moving rapidly and exposed faster than <kbd>1/20s</kbd> will not ''look'' the same as you see it. Typical examples are propellers and waterfalls (see more below). Exposing something slower makes things ''blur'', basically the object moves across the frame while you are trying to capture it. This can be used as an effect, you can freeze individual droplets from the tap in the air, or you can have a smooth ''dreamlike'' flow of water. However, changing the exposure time affects the brightness. If you expose 10x longer, you get 10x more light and somehow you need to compensate for that. You can play with [[aperture]], [[ISO]] or add a filter to your lens.
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=== Text ===
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=== Waterfalls ===
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{{Carousel3|ireland|waterfall_ireland_1000.jpg|1/1000s|waterfall_ireland_13.jpg|1/13s|waterfall_ireland_6.jpg|1/6s}}
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Waterfall at the Connor pass in Dingle, Ireland
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    <li data-target="#carousel-crop" data-slide-to="0" class="active"></li>
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  <!-- Wrapper for slides -->
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      [[File:iso_crop100.jpg|class=img-responsive]]
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        <h3 style="color: white">ISO 100</h3>
      </div>
    </div>
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      [[File:iso_crop800.jpg|class=img-responsive]]
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        <h3 style="color: white">ISO 800</h3>
      </div>
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      [[File:iso_crop3200.jpg|class=img-responsive]]
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        <h3 style="color: white">ISO 3200</h3>
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{{Carousel3|davos|File:waterfall_davos_80.jpg|1/80s|File:waterfall_davos_50.jpg|1/50s|File:waterfall_davos_8.jpg|1/8s}}
Waterfall near Davos, Switzerland
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        <h3 style="color: white">ISO 100</h3>
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      [[File:iso_crop800b.jpg|class=img-responsive]]
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        <h3 style="color: white">ISO 800</h3>
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      [[File:iso_crop3200b.jpg|class=img-responsive]]
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        <h3 style="color: white">ISO 3200</h3>
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----
=== Propellers ===
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{{Carousel2|propeller|File:propeller_80.jpg|1/80s|File:propeller_15.jpg|1/15s}}
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{{Carousel2|takeoff|File:takeoff_1000.jpg|1/1000s|File:takeoff_200.jpg|1/200s}}
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    <li data-target="#carousel-scale" data-slide-to="0" class="active"></li>
    <li data-target="#carousel-scale" data-slide-to="1"></li>
    <li data-target="#carousel-scale" data-slide-to="2"></li>
  </ol>
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  <div class="carousel-inner" role="listbox">
    <div class="item active">
      [[File:iso_scale100.jpg|class=img-responsive]]
      <div class="carousel-caption">
        <h3 style="color: white">ISO 100</h3>
      </div>
    </div>
    <div class="item">
      [[File:iso_scale800.jpg|class=img-responsive]]
      <div class="carousel-caption">
        <h3 style="color: white">ISO 800</h3>
      </div>
    </div>
    <div class="item">
      [[File:iso_scale3200.jpg|class=img-responsive]]
      <div class="carousel-caption">
        <h3 style="color: white">ISO 3200</h3>
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{{Photodisclaimer}}
{{Photodisclaimer}}

Revision as of 10:21, 31 December 2020


Giving your camera time to capture the image

Your camera will collect light coming from your subject. To have a properly bright image, you will need some time. This time depends on the sensitivity of your sensor/film, the aperture of your lens and available light in the environment.

Just the Basics

One of the most basics settings of a camera is to determine how long the sensor/film will be exposed to the image. In a modern camera, there is a shutter that opens for a short while allowing the sensor/film capture the image and then closes, blocking additional light to reach the sensor. Typically this happens very fast maybe in a fraction of a second (literally the blink of an eye), and expressed in seconds such as 1/100s. Most cameras omit the 1/ part and just write 100 as the exposure time. So technically the higher the number, the less you expose the image, which is very confusing.

There are also cases where the exposure time is more than a second (astrophotography for example), and for these long exposure shots, camera manufacturers had to come up with a solution how to write it (when you say 5 is it 5s or 1/5s ??) to cover up their laziness in writing only the divisor for exposure time. They add " for seconds. This means an exposure of 5 is technically 1/5s and 5" is 5s.

Blink of an eye

Humans can not detect and react to changes much below 50ms, that is 1/20s. This is also how movies work, if you show 25 pictures one after another within one second, humans will not notice that they are seeing 25 individual pictures but will see this as continuous action.

This also effects photography, as anything moving rapidly and exposed faster than 1/20s will not look the same as you see it. Typical examples are propellers and waterfalls (see more below). Exposing something slower makes things blur, basically the object moves across the frame while you are trying to capture it. This can be used as an effect, you can freeze individual droplets from the tap in the air, or you can have a smooth dreamlike flow of water. However, changing the exposure time affects the brightness. If you expose 10x longer, you get 10x more light and somehow you need to compensate for that. You can play with aperture, ISO or add a filter to your lens.


Waterfalls

Waterfall at the Connor pass in Dingle, Ireland

Waterfall near Davos, Switzerland


Propellers





These pages are for Amateur Photographers and not really for seasoned photographers and professionals. I have no affiliation or commercial interest with any brand/make. I write from my own experience. I ended up using mainly Nikon, so I am more familiar with this brand than others. See price for notes on pricing as well as photography related links.